Digital Design and Animation Design students from Universidade Anhembi Morumbi were honored in November by CONIC, Brazil’s largest Scientific Conference. The conference was hosted by SEMESP (an organization composed of leaders in higher education in São Paulo).
Approximately four thousand students, teachers, authors and co-authors of projects attended the 12th annual event in São Paulo. In total, nearly 2,000 projects were submitted in one of the 10 categories.
In the category “Engineering and Technology”, the Congress honored the project, "Stimulus: The Use of Pervasive and Ubiquitous Computing and its Effectiveness in Physical Therapy for Children with Neurological Problems," created by Cassiano Teodoro, Dom Luiz Bayeux, Lidia Oliveira, Monique Cruz and Tamires de Souza, 3rd year Digital Design students from Universidade Anhembi Morumbi.
Guided by teachers Drausio Vicente Camarnado Junior and Marcelo Falco, the highlight of the work is the creation of the digital game, "Stimulus.” "It uses flash projection, which can help children with neurological problems, in an environment designed with a ball, which works like a mouse, providing control, freedom and security for small movements,” Tamires de Souza explained. "As the child moves, while the game is playing, the game modifies and changes the environment through technology. Thus, the practice of physiotherapy treatment remains motivating," added Professor Drausio.
Developed during the first half of 2012, "Stimulus" is already in the process of being patented. "The award given by CONIC recognizes a project that took a year to develop. The semester ended with a working prototype and the preparation of documentation to apply for the patent. Our desire is to be able to apply this method in clinics specializing in physical therapy," says Tamires.
The project developed by Bruno Hamzagic, an Animation Design student, was also honored in the category of Human and Social Sciences. The paper "Methodology in Animation Production" won 3rd place at the Congress and has the opportunity to serve as a reference in the production process of an animated piece. The project combined literature, field research and a case study. The student recorded the complete process of producing a short film animation, from script to post-production.
When speaking on the importance of this work for the field, professor and advisor of the project, Sergio Nesteriuk, stated that "the relevance of this research area is great for animation in Brazil, mainly because Bruno has mapped and found local variables. It is the reality of production in Brazil, prioritizing a more authorial approach,” he concluded.